Career Profile

Unity Developer and Game Designer with over 10 years of experience in game development, specializing in gameplay systems, physics simulation, and DOTS technology. Passionate about building innovative, high-quality games and continuously improving my skills. Proven track record in shipping successful titles with millions of downloads.

Experiences

Indie Game Developer

12/2019 - Present
CoreCrystalGames (One-man studio)

I aim to create high-quality games that push boundaries and foster creativity. This is why I chose the path of an indie developer, focusing on lean and cost-efficient production.

  • Released two indie games, Dungeon VS Gunner and Hill Racing Boss, gaining extensive hands-on experience across multiple disciplines.
  • Dungeon VS Gunner:
    • Implemented a bullet hell combat system.
    • Developed AI systems using Behavior Tree architecture.
    • Built a flexible weapon system including customizable trajectory guns, laser weapons, melee weapons, and particle-based weapons (e.g., zombie poison spray effects).
  • Hill Racing Boss (physics-based racing game):
    • Developed motorcycles and rider controllers with engaging physics-based simulations.
    • Implemented ragdoll physics when riders fall.
    • Designed reward mechanics where players earn items through stunt performance or item boxes.
    • Created boss races featuring dynamic obstacle mechanics.
    • Multiplayer features planned for future updates.
  • Currently developing a survival game fully based on Unity DOTS, with strong hands-on expertise in data-oriented design.

Senior Unity Developer

01/2022 - 7/2023
VMO, Ha Noi

Developed a real-time multiplayer card game inspired by Clash Royale-style gameplay.

  • Implemented both client and server systems using Unity UNet (legacy networking).

Junior Unity Developer

01/2016 - 12/2019
Rocket - OneSoft, Ha Noi

Developed multiple casual games, most notably Space Shooter: Galaxy Attack.

  • Designed and implemented the original final boss system.
  • Contributed to live operations from launch to 100M+ downloads.
  • Nominated as Employee of the Year.
  • Recognized for delivering stable code with minimal bugs.

Unity Developer

01/2015 - 01/2016
VTC Game, Ha Noi

Developed hyper-casual games and strengthened my Unity expertise.

Game Developer

01/2014 - 01/2015
Yotel Game, Ha Noi

Developed games using Gideros and Corona engines, expanding my foundation in game development.

Projects

Featured products:

Dungeon VS Gunner (Indie Game) - Full-cycle game development, including design and art direction.
Hill Racing Boss (Indie Game) - 3D physics-based racing game developed independently.
Demo 3D Game with 500 Units in Battle - Unity DOTS demo featuring large-scale battles with 500+ units.
DoragonLand - Full-stack multiplayer game development.
Space Shooter - Galaxy Attack - Core team member contributing from 5M to 100M+ downloads.

Skills & Proficiency

Unity, C#, DOTS, Shader Graph

Multiplayer Game Development

Databases, PlayFab, Azure Serverless, Azure Table DB

JavaScript & Lua

Photoshop & Aseprite