Career Profile
Unity Developer and Game Designer with over 10 years of experience in game development, specializing in gameplay systems, physics simulation, and DOTS technology. Passionate about building innovative, high-quality games and continuously improving my skills. Proven track record in shipping successful titles with millions of downloads.
Experiences
I aim to create high-quality games that push boundaries and foster creativity. This is why I chose the path of an indie developer, focusing on lean and cost-efficient production.
- Released two indie games, Dungeon VS Gunner and Hill Racing Boss, gaining extensive hands-on experience across multiple disciplines.
- Dungeon VS Gunner:
- Implemented a bullet hell combat system.
- Developed AI systems using Behavior Tree architecture.
- Built a flexible weapon system including customizable trajectory guns, laser weapons, melee weapons, and particle-based weapons (e.g., zombie poison spray effects).
- Hill Racing Boss (physics-based racing game):
- Developed motorcycles and rider controllers with engaging physics-based simulations.
- Implemented ragdoll physics when riders fall.
- Designed reward mechanics where players earn items through stunt performance or item boxes.
- Created boss races featuring dynamic obstacle mechanics.
- Multiplayer features planned for future updates.
- Currently developing a survival game fully based on Unity DOTS, with strong hands-on expertise in data-oriented design.
Developed a real-time multiplayer card game inspired by Clash Royale-style gameplay.
- Implemented both client and server systems using Unity UNet (legacy networking).
Developed multiple casual games, most notably Space Shooter: Galaxy Attack.
- Designed and implemented the original final boss system.
- Contributed to live operations from launch to 100M+ downloads.
- Nominated as Employee of the Year.
- Recognized for delivering stable code with minimal bugs.
Developed hyper-casual games and strengthened my Unity expertise.
Developed games using Gideros and Corona engines, expanding my foundation in game development.
Projects
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